Welcome! My name is Alan Shisko, and I'm a freelance motion graphics artist working out of Toronto, Canada. I've been very lucky in my career to have had many inspiring teachers, and decided to start this blog to give back to the community that has enriched me both technically and aesthetically. Perhaps my words and images will inspire you to do the same! If you wish, take a minute to view my demo reel at Shisko.com, or view a comprehensive gallery of my past work Here.


Monday, August 27, 2007

Be A Good Parent To A Camera

This post is in reply to a number of people who sent me notes asking how I did the camera animation in THIS project. At issue is "how do you do a smooth camera move down, around and in towards an object".

There are a number of ways you can animate a camera (and, indeed, any object) in After Effects. We all know about keyframes, and you can be clever and use expressions to shimmy things about. But unless you've come to motion graphics via a 3d application, you may or may not know about the benefits offered by something called 'parenting'. Nope, not as in "change that smelly nappy" parenting. Parenting as in "hook that camera up to a 'null'".

It takes a pretty big leap of logic to figure it all out. It's easy enough to say "When parented, the camera will do whatever it's attached to does". But there's more to it than that, because while the camera is parented, IT TOO can be keyframed.

Take a look at THIS tutorial (QT h.264, 14:44 duration, 19.7 mb) which explains the basics of camera parenting.

4 comments:

Toneto said...

This is really interesting!! Thanx so much, once again, Mr Alan!

Anonymous said...

you can also use an expresssions and slider controls on the null to make the null work like a rig

Ducasse said...

tnx for your tuts man, its hard find good stuff for learn AE, and i my city dont have schools about CG

Vevina said...

Good for people to know.